In the case of a multiplayer game, this is the most important screen.
This is the screen that players use most frequently, both when visiting their favorite servers and when searching for new ones that might interest them with specific gameplay settings.
The information architecture was divided into a top-down view (from general to specific) without abandoning established standards and player habits.
The most critical information always remains visible; some details are accessible before joining a server, and other information has been simplified into icons.
The project was an exciting challenge, as it required maintaining strict visual consistency and color cohesion with the game's existing UI.
I redesigned the UI layout, focusing primarily on the server browser—a critical component in any multiplayer experience. The redesign was driven by player feedback and my own firsthand gaming insights.
The game settings were reorganized to ensure the most frequently used features are intuitively accessible. For instance, graphics options that players adjust mid-game to optimize performance were logically grouped for quick and seamless tweaking.